Monday, April 14, 2008

Tables Turned, Lessons Learned...


Kotaku posted a story about a game called Sadness currently in development for the Wii. They write, "Is Gamebryo the most powerful game engine available for the Wii? Polish developer Nibris seems to think so. They've tapped Gamebryo to power their upcoming black and white adventure game Sadness, and they're saying the engine lets them achieve the impossible on Nintendo's plucky little."

The most powerful Wii development set... the Gamebryo.

What kills me is that I missed a great opportunity to hear all the nitty-gritty about the Gamebryo toolset at GDC back in February. At the time, I didn't fully understand what the Emergent Technology was providing, which were basically private presentations on their development suites for console systems, including the Gamebryo Wii development set.

I did have time to play their Wii tech demo, a FPS shooter controlled with those snazzy Nyko Perfect Shot guns. Very surprised to hear that the game was only a tech demo - it had the look and feel of a fully fleshed game, at least the level I played.

I found Emergent Technology's booth time schedule sheet when i was cleaning out my suitcase for packing for Japan. That's when I really saw how many free demos they had... and i about shit myself. All of this free of course. I had just gotten so caught up in the non-stop energy of GDC that I had failed to process the significance at the time until now.

Lesson learned.

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Alex Baker works in NYC doing web development during the day and puts on a cape to solve riddles and crime by night. In his free time, he shreds the skins in DBCR, explores NYC and other places and geeks out on new tech.